How Virtual Reality (VR) Is Revolutionizing The Workplace

For every legitimate technological game changer, there are a dozen flops. Take, for example, the difference in results between the iPhone and the Google Glass. Now you may have already put VR into the latter category, but consider that it would almost have limitless uses, and will most likely make its way into the workplace, sooner rather than later. We will look into some ways that VR will change the workplace.

 

  1. Providing Safe And Controlled Environments For Testing And Training

 

Consider how much pilots use simulation systems before physically flying a plane. Soon, the same will become of many workplace skills that are currently learnt risky conditions. One of the main uses of technology is to reduce the potential harm to human beings. We wouldn’t use a human in a car crash test instead of a dummy, for example, so we can see the potential use for VR in such circumstances. Predictable scenarios can be built in a variety of environments to learn new skills.

 

 

  1. Workplace Collaboration Will Be Able To Connect Like Never Before

 

There is currently a growing trend towards a gig economy, with one reason being the rise in the increasingly mobile workforce and ability to work remotely.It has been said that VR will play a huge role in the increased collaboration between employees in the office and those working remotely. Employees in a conference room, booked remotely using room-scheduling software, will be able to connect like never before using VR, with those working remotely. Opportunities to attend virtual conference rooms may soon be the norm.

 

 

  1. Prototyping May Become Virtual

 

With the adoption of VR into the workplace, the design industry will immediately benefit from this. Currently, prototypes are either made by specialist short-run manufacturers, or using 3D printing machines. With the potential for prototypes to be built and tested virtually, there is a huge opportunity to reduce the development costs as well as quality of the output. Small changes made to physical products can be time consuming to apply, as well as expensive.

 

 

  1. Reduced Carbon Footprint

 

The ability to, for example, design prototypes virtually and work from home rather than commuting to work, will inevitably reduce the carbon emissions directly released by such actions. If a company was to reduce the amount of staff they had at a physical location, they would need less office space and everything associated with working in such a location. There would be lower bills and with the employees benefitting from working remotely and being responsible for expenses such as electricity and Internet bills, the company would benefit from lowering costs in this respect.

 

As we can see, VR has immense potential for changing, not just the workplace, but also possibly the world, for the better. While its development may be for specific reasons such as to improve safety and reduce costs of development, it could definitely have much more far-reaching, almost unintended, benefits.